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Updated 1 week, 2 days ago

Source:
http://blog.gib.me/

Made an editor for Borderlands saves; seems stable enough for public consumption now.
Download See new post for a new build.
If you encounter any problems (crashes, etc), feel free to comment this post.
Showing 24 relevant reactions out of 24.
Hi,
if you guys are looking for item part codes for use with the editor, are you aware of this site? I’ve used it quite often and the descriptions of each part are very accurate, though i dont think that it is a complete data base yet (look at the sniper rifles section and then compare it to the other sections to see what i mean)
http://blmodding.wikidot.com/turk-s-method
Bonzay0 – Please read my previous comments in this post, I’ve already commented on the scaler value. As for copying, it’s odd that you can’t, I’ve used DataGrid before and it let you copy/paste. As for easier editing of weapons/items, that will come eventually.
Syntax42 – Thanks, I wasn’t aware of that, that will be in the next release.

Indeed, farewell sweet borderlands multiplayer with strangers.
The save files are already ridiculously easy to edit though. Just use a hex editor and away you go.
Surprisingly enough there is a type of gun customization mechanism in the game that balances the gun stats based on various different parts.
For example, if you take a gun with mag 5 (sledges shotgun has this
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I have a feeling that the system you are referring to is in place so that the randomly generated guns are fair and balanced. I actually like the fact that you can't change a gun once you get it, it makes choosing between two guns that much more difficult knowing that both have faults you have to choose between. Knowing that you could simply go to the editor and change the things you don't like about ... See all content
Another feature I thought of that should be in there is the save slot as recognized by the game. Simply naming a file 0001 will not guarantee it saves to that spot when the game saves. If the save slot is 2, the game will overwrite your 0002 file. Read this link for information on it:
http://gbxforums.gearboxsoftware.com/showthread.php?t=81507
nice work, really easy to change stuff with the hex and easier with this editor, however some stuff are missing in the editor that should be add I hope in
next update. well about the lvl of item you forgot to add it to the item list which is also have the 0-5 lvl change.
another thing I must ask is can you enable the option to copy paste the tables/raws/colums so I wont need to copy
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Looks like you’re a step ahead of me then.
I completed the second playthrough and I did not see any change in or near the completion byte.
The only things left to do is decipher the quest completion code and figure out how the item generator works. I don’t have time to do either, nor do I have a tool to help me analyze the item generation.
Great work so far! Good
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