Computer Go (….continued)

Updated 3 months, 2 weeks ago

Source: http://thegreendestiny.wordpress.com/

The last post on Computer Go (about a year back) was a brief description of the game, and why it is very difficult to approach Go in the same way we tackled Chess.

In a 4 page article on IEEE spectrum, Feng – Hsiung Hsu – the architect and the principal designer of the IBM Deep Blue – discusses in some detail about how Go could be solved using brute force and variations of Min-Max search itself. The article does not go into great detail about the principal problem with computer ...

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sanchan89 3 months, 2 weeks ago on Twitter

A follow-up post on the blog after nearly 9 months. http://wp.me/p5daL-22

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